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Stairs25 - value="StairsFilled" / "StairsFilledVerticalUV" 25 cm steps Ramp - the basic 45 degree triangle shapes Sheet4 - value="HousingDecor/Boarded_windows" or other custom models Sheet2 - value="shantyWall01Sheet2" - "shantyWall04Sheet2" If you search for "concreteTrimBlock" because you need that look, having "Trim" as an extra property after the shape might not be helpful. The block naming convention for "basic" blocks (with interchangeable textures) is That's why cowboy boots (loot only but extending leather boots) did not scrap. The property itself is not inherited by "Extends" so all child blocks / items remain visible.Įxtended items do NOT inherit auto-calculated weight. Like for master blocks that are not to be used directly. In game mode you see "all" and "player" items. In the editor you see "all" and "dev" items. If you turn on the "dev button" on the creative menu you always see both "dev" and "player". What this does is that the creative menu can display different sets of blocks in "player" and "dev/level builder" view mode. Technically "All" is a value but that's the default so why bother? "CreativeMode", values: "Player,Dev,None" Property: IsDeveloper (mostly blocks.xml + items.xml). Keeping all that information in "their" files started to become awkward because of the amount of notes so this file was added.
#VALMOD PACK UPDATE#
Tags and properties are added and removed in every major update and what they do or in which cases can change as well. This information comes with no guarantees whatsoever. This file is a courtesy to modders, prefab builders, or anyone else incorrigibly curious and snooping around the XML config files.